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20 years of a Video Game Developer’s Career – Part 4

Archived; click post to view. Excerpt: I’d like to share with you my game development career experience as part of a series of posts, let’s rejoin the story at during the twilight days of PlayStation 2 when I started at Kuju in Sheffield. I’ve included a lot of photos in this post so you may [...]

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Avoiding Redundancy 2

Archived; click post to view. Excerpt: I very recently wrote a post entitled ‘Why Does Redundancy Always Happen In Game Development?’ that kinda hit the spot with a few people and I think it needs more context so I thought it worthwhile giving a separate update. It’s a tough topic to discuss and it always [...]

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Why Does Redundancy Always Happen In Game Development?

Archived; click post to view. Excerpt: It’s worth understanding why redundancies are a natural consequence for an independent studio when they finish a project. Firstly, it’s important to understand that the end of the project is always the point when the team is the largest, QA come onboard, people are generally added to get the [...]

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Is a game development career compatible with family life?

Archived; click post to view. Excerpt: I’ve been following the thread over on Luke’s blog entitled ‘Goodbye, Realtime Worlds’ and I’ve commented in there when the discussion turned to the collateral effects that being made redundant has in an industry that’s so sparsely spread around the globe. The discussion isn’t about overtime in the short-term, it’s [...]

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20 years of a Video Game Developer’s Career – Part 3

Archived; click post to view. Excerpt: I’d like to share with you my game development career experience as part of a series of posts, the 1st part talked about my early career and I followed up with a second post that was more about how those games were made. Let’s get back on track with [...]

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20 years of a Video Game Developer’s Career – Part 2

Archived; click post to view. Excerpt: I follow on from Part 1 of this series with some more information on how I got where I am today in the video game development community. Most of the old stuff is irrelevant but I hope it shares the need to actively plan your career to avoid some [...]

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20 years of a Video Game Developer’s Career – Part 1

Archived; click post to view. Excerpt: Since a young age I’ve always had an interest in making computer games and I’ve been very fortunate to have supportive parents who worked hard to get what I now understand to be very expensive bits of hardware over the years. I thought I’d share some background of how [...]

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Are you good enough to make 3D games?

Archived; click post to view. Excerpt: If you’re going to be looking to make 3D games, you’re going to need the best programmers you can find, or strip your artwork down to nothing. I’m sure you’re familiar with the basic tech: you wear glasses that control which eye sees the view from a slightly different [...]

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Guest Post – Three Ways to Zap Stress During Crunch

Archived; click post to view. Excerpt: Stress is a fact of 21st-century life, and all the more so when you’re working on big, high-pressure projects. I’ve worked in a projects environment for most of the past 20 years, and I know how it gets. You start to become irritable, forgetful, you may find yourself dreaming [...]

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Maximise your Developer Evolution

Archived; click post to view. Excerpt: Well, the inevitable has happened and by the time you’re reading this I’ll have travelled 250 miles to start the next phase of game development career in Guildford, the hub of game development in the UK. This prompted me to reflect on how things have gone over the last [...]

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