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Avoiding Redundancy 2

Archived; click post to view. Excerpt: I very recently wrote a post entitled ‘Why Does Redundancy Always Happen In Game Development?’ that kinda hit the spot with a few people and I think it needs more context so I thought it worthwhile giving a separate update. It’s a tough topic to discuss and it always [...]

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Why Does Redundancy Always Happen In Game Development?

Archived; click post to view. Excerpt: It’s worth understanding why redundancies are a natural consequence for an independent studio when they finish a project. Firstly, it’s important to understand that the end of the project is always the point when the team is the largest, QA come onboard, people are generally added to get the [...]

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Can I Help You?

Archived; click post to view. Excerpt: I am frequently contacted by video game developers asking me for help in a couple of areas, some just want some feedback, some are asking me for financial investment to make their game a reality. Maybe your one of these people, or maybe you’d like some critique of your [...]

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Fellow Game Bloggers

I’ve collected a list of all of the video game bloggers I’ve found so far. These cover a broad range of topics include developers, producers, artists, designers, business and I’d wholly recommend adding them all to your favourite RSS reader.

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How I use Twitter

Archived; click post to view. Excerpt: (mobile post) There’s an interesting post over on GameProducer.net about how Juuso uses Twitter as part of his game blog that I wanted to emulate here. I use my @GameLinchpin Twitter feed largely to auto-post new articles from this blog. This is done automatically when I hit publish so [...]

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Are you good enough to make 3D games?

Archived; click post to view. Excerpt: If you’re going to be looking to make 3D games, you’re going to need the best programmers you can find, or strip your artwork down to nothing. I’m sure you’re familiar with the basic tech: you wear glasses that control which eye sees the view from a slightly different [...]

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Games As A Service: Do You Really Know What It Means?

Archived; click post to view. Excerpt: I was looking at the schedule for Develop Conference 2010 ( @developconf2010 ) to see if there was anything I should pick up on regarding game production and development and I’ve spotted a couple of tasty things that I have experience so I thought I’d jump the gun and [...]

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My Follow Policy

Archived; click post to view. Excerpt: How and Why I use Social Networks such as LinkedIn, Facebook and Twitter. A Social Networking Policy My policy helps me manage the expectations of my network. When everyone knows what to expect, they won’t be upset if, for example, I connect with them on LinkedIn, but haven’t “friended” [...]

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Spotlight – 5 Indie Games Developers

Archived; click post to view. Excerpt: The phrase ‘indie games’ often refers to games made by small independent developers, who fund the game themselves and release it out into the wild but self-publishing. After all, they’re not bound to a publisher and therefore independent. I would also like to remind our readers that the vast [...]

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Comment – Full Analysis of iPhone Economics – it is bad news. And then it gets worse

Archived; click post to view. Excerpt: I recently re-tweeted this article and I commented on the post but wanted to bring the discussion here to see what you think. Full Analysis of iPhone Economics – it is bad news. And then it gets worse http://communities-dominate.blogs.com/brands/2010/06/full-analysis-of-iphone-economics-its-bad-news-and-then-it-gets-worse.html The piece opens with I promised to return with the [...]

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