Remember, you’re always talking to your game players, the end audience. You’re not talking to the middle-man, the Interviewer, Lead Designer, Journalist or your Manager. Think about who it is you’re really addressing.
thought
There are many ways to communicate with people, what’s your preference?
I have to admit that I find telephone conversations the hardest, they fall between the disconnection of something like email or status updates and the ‘proper’ face-to-face meetings we have with people every day. Telephone conversations also tend to be one-to-one too, conference calls are a nightmare. There’s no visual clues on when it’s anyone’s time to talk or how people are reacting.
We all know It’s entirely possible to hide behind emails, you can spend hours crafting every word, editing and re-editing until your happy.
Meeting up with people is always fun, the spontaneity and interaction obviously surpasses everything else.
I’d rather write a long, carefully crafted email or make a long distance journey to meet up than make a call.
Everyone’s different, do you have a preference?
Hmmm…. this could be a tough one to work out. Imagine all of the power used; development hardware like PCs, food eaten, servers, travel for business and commuting, air-conditioning, manufacturing of the discs, manuals the list goes on and on. Don’t forget everything at the publisher too. A killer title like God Of War 3, Modern Warfare 2 or Dead Redemption must have an astronomical footprint!
Has anyone made a carbon neutral game? Wouldn’t that be a great USP for your game? Who will be the 1st?
Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.