
Here at @Gamelinchpin we like to clear some of the fog surrounding the more complex business of making games.
Negotiating contracts can be tough, and there’s a lot to think about but don’t let some of the most important elements slip you by. Getting these right can make the difference between scraping by and living well and it’s not easy if you lack experience but we’re here to help.
I’ll start by going through some common elements of royalty clauses.
Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.