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production

Ring Alpha – Uno & Military Sim

Here’s a couple of recent posts from my alter ego, Ring Alpha, about the recent web development I’ve been doing recently. These are exciting times and the move away from games is welcome right now given how bad 2010 has been, here’s looking forwards to 2011. Turn based military javascript game ‘Uno’ – Online Accounting [...]

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What’s going on with Sony, Android and Google?

Archived; click post to view. Excerpt: Yesterday we witnessed Google TV open it’s web-doors and it reminded me of a common thread between Sony and Google. Nov 2009 saw Sony announce it was releasing a Xperia phone using Android OS May 2010 saw Sony announce the first TV to feature Google TV, it’s a fair guess [...]

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Flow – Make Better Games

Archived; click post to view. Excerpt: I’ve been meaning to re-present something I did for a whole game development studio a while back about ‘Flow’. It instantly improved production and was something we held dear as a team. Have you ever said anything like: “Wow, is it that time already?” “Sorry, I was miles away” [...]

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Epic Citadel – lean, mean development

Archived; click post to view. Excerpt: The recent outing on iPhone of the amazing looking Unreal Engine 3 demo entitled Epic Citadel (available free) by Epic really shows the underlying capability of the hardware that current mobile devices have. In short, it’s like nothing you’ve seen on any iOS device so far. But is it [...]

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Fellow Game Bloggers

I’ve collected a list of all of the video game bloggers I’ve found so far. These cover a broad range of topics include developers, producers, artists, designers, business and I’d wholly recommend adding them all to your favourite RSS reader.

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How I use Twitter

Archived; click post to view. Excerpt: (mobile post) There’s an interesting post over on GameProducer.net about how Juuso uses Twitter as part of his game blog that I wanted to emulate here. I use my @GameLinchpin Twitter feed largely to auto-post new articles from this blog. This is done automatically when I hit publish so [...]

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Everything you need to know about Video Game Production

Archived; click post to view. Excerpt: By special request I’m going to dig deep and put together a series of posts on Video Game Production, covering the whole cycle from end-to-end to hopefully share some of the knowledge I’ve acquired over the years and get your feedback too on what you think. This will include [...]

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Are you good enough to make 3D games?

Archived; click post to view. Excerpt: If you’re going to be looking to make 3D games, you’re going to need the best programmers you can find, or strip your artwork down to nothing. I’m sure you’re familiar with the basic tech: you wear glasses that control which eye sees the view from a slightly different [...]

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What can we learn from location based games?

Archived; click post to view. Excerpt: Location based games have really taken off in the last year or so and they’re only going to get better but do those ideas have to be constrained to gps devices? Can you do location based game play on a fixed console such as ps3? For a while now [...]

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Games As A Service: Do You Really Know What It Means?

Archived; click post to view. Excerpt: I was looking at the schedule for Develop Conference 2010 ( @developconf2010 ) to see if there was anything I should pick up on regarding game production and development and I’ve spotted a couple of tasty things that I have experience so I thought I’d jump the gun and [...]

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