opinion

Victorian Video Game Production

Victorian Video Game Production

Is middleware replacing talented, creative developers? Is everything becoming mass produced?

Our industries echos the early days of the industrial revolution where machines replaced talent and workers were inter-changeable, the cheapest people worked.

During the industrial revolution businesses replaced highly skilled but slow workers with machines and cheap labour. The products were technically better and more cost effective but the skill was driven out of the business and interchangeable workers were brought in. New mediocre products appeared at a phenomenal rate as they were churned out and ultimately mass produced. At one point, almost 50% of cars on the planet were one specific model!

In today’s world, you could take this further by documenting the process and ship it and the machinery over to where the labour is cheapest. After all, anyone can do that job can’t they? Non-native customer support call centres ring any bells?

Echo’s of this are happening now. Game Engines like Unreal Engine 3 are the Victorian machines, drone artists who can produce 3D facsimile of concept art, level designers following tried and trusted methods, managers who follow methodologies, anyone being trained in how to do one specific interchangeable job without thought. It’s an easy life but ultimately there’s a lot of people who can get that far up the career ladder very quickly, and for much less pay.

This all comes crashing down when things change. Where are the people who think for themselves? Where are the ones who can come up with new ways of doing something? Who’s looking out for the future?

This is all very sad if we destroy the creativity that we all claim to have by churning products out by the numbers to satisfy some demographic.

Don’t get me wrong, I completely get that some of this is necessary but I would ask : Where do you fit into all of this? Are you, your business or your game an inter-changeable cog?
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Myth of the Silver Bullet Game Production Process

There is no one development process that fits all; Scrum, Prince, Lean, Extreme and whatever the current fashion is all have their place and can work but it’s typically a hybrid that works best for you now. Things will change over time and the next team, platform, role or project may require an entirely different approach. Having an adaptable approach will make things smoother for you.

Consider more formal methods for the meta-project such as milestone structure and operate an agile process within those. Consider “beach head” style changes to your production pipeline by introducing the new process to aspects of your project, e.g., introduce Scrum on your AI team before you unleash it.
This way, you’ll get to iron out the bugs and if things go well then at least you’ll have trusted people on board when it comes to making the broader change.

Consider running agile process for the highly creative periods such as pre-production and concept and more formal methods for the middle bit where you’re largely implementing your design.
Whatever it is, think about the implications on the production and people involved as they’re both intrinsically linked.
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Opinion – Small businesses STOP USING AUTOMATED REPLIES!

If there’s one thing I hate, it’s receiving an automated reply from a small business, in particular one that’s supposed to connect with me as a person. OK, I’ll confess I’m having a rant about recruitment agencies, which is a pretty dangerous thing to do when you’re looking for work.

I have a special hatred for ones that pretend to be from a person. I know you’re not there due to the nature and content of your email so the “personal touch” is just lost. There’s no name, there’s nothing.

Also, PLEASE don’t direct me to a web-site to fill in my details. If you’re too busy to even bother to talk to me in the first place and find out about me then I know for definite you won’t “process” my CV in a meaningful way and you definitely won’t find me something that’s relevant.

There’s one fundamental point, I know you only get paid when I find a job! In the modern world I have many means of finding work but I recognise that the recruitment role is important and can make a real difference.

My point is, there are recruiters out there who maintain the personal touch and they succeed and get my vote every time.

When I get back to recruiting, which I will, I will absolutely focus on the agencies who I had the best experience with from both sides.

Make it personal, make the candidate feel like you have their best interests at heart and you’re not just looking  for your next 10%.

What’s your experience been like? Recommendations? Story to tell? Keep in touch.

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Weakest Link – Be A Better Game Developer

Weakest Link   Be A Better Game Developer

Has your business hit a glass ceiling?

Most businesses are formed by a core set of individuals who come together at the beginning to make their collective dream come true but are they limiting your potential?

Business roles arise and distil over time placing more specialised demands on your skills.  Operations Manager, Creative Director, Technical Director, Art Director, Finance Director, Development Director, Managing Director, Business Development, Human Resources, IT, Marketing etc. all grow in significance as your business grows.

In the early days one person will perform multiple roles at once, the roles are typically allocated based on relative merit, e.g., the more creative person takes on the creative roles such as creative director, the more logical person becomes the business manager. 

What happens later is that the business demands more than one person’s potential enables them to deliver and the business hits a glass ceiling. Your business can only be as strong as that of the weakest link in the chain.

The hard part is recognising that this is happening and doing something about it. Maybe there’s a shift in roles to something more appropriate, maybe it’s time to step aside and bring in someone who can really push things along, maybe you’re happy where you are?
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Avoiding Game Development Contract Pitfalls – Royalties

Avoiding Game Development Contract Pitfalls   Royalties

Here at @Gamelinchpin we like to clear some of the fog surrounding the more complex business of making games.

Negotiating contracts can be tough, and there’s a lot to think about but don’t let some of the most important elements slip you by. Getting these right can make the difference between scraping by and living well and it’s not easy if you lack experience but we’re here to help.

I’ll start by going through some common elements of royalty clauses.

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Finishing Your Video Game Production is Hard

Finishing Your Video Game Production is HardEvery new project starts out exciting and fun. Then it gets harder and less fun, until it hits a low point-really hard, and not much fun at all. And then you find yourself asking if the goal is even worth the hassle.

Are you a finisher?

You’re probably at Alpha and the hard work really starts now, it’s time to stop tinkering, tweaking and adding features and it’s time to ship it. Remember, the later in the project you add a feature the more it costs and the riskier it is. Remember that feature that you added in Month 1? It’s been well and truly tested against everything else in the game, the new feature you added this morning is just waiting to explode.
Post Alpha – resist change. Test it, fix it, balance it, polish it and you’re done. Save your ideas for the next one, it’ll be bigger and better anyway.

Send me a link to what you’re passionate about, your game, business or anything! I’d love to know what you’re working on.

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Welcome

Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.

Work

I work full-time as Technical Directory for food ecommerce business Approved Food and I'm an acting Director for web developer Ring Alpha.

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