Location based games have really taken off in the last year or so and they’re only going to get better but do those ideas have to be constrained to gps devices? Can you do location based game play on a fixed console such as ps3?
Posts by Simeon
I was looking at the schedule for Develop Conference 2010 ( @developconf2010 ) to see if there was anything I should pick up on regarding game production and development and I’ve spotted a couple of tasty things that I have experience so I thought I’d jump the gun and share a little before July comes along. Some of the content we’ve seen before from prior conferences and here’s what I’ve learned:
Fellow Game Development bloggers
We all know that after writing a great post and hitting the publish ?button we’re not even halfway finished!
There can be a seemingly endless marketing job to do by submitting a ?blog article to various social bookmarking sites like Digg, ?StumbleUpon and Delicious. We can also choose to submit to social ?networking sites like LinkedIn and Facebook.
But after we’ve done this there is no way of knowing that our efforts ?have paid off! The article will sometimes sit on the bookmarking site with just ?one vote and therefore unseen by the majority of the ?site’s visitors.
Here’s where the Game Development Social Media Partnership Google Group comes in…
Well, the inevitable has happened and by the time you’re reading this I’ll have travelled 250 miles to start the next phase of game development career in Guildford, the hub of game development in the UK. This prompted me to reflect on how things have gone over the last few years and what advice I can give.
Why do I think that migrating to a game development hub is inevitable? Because you cannot makes games in a vacuum and both your career and your business need talent to feed on or you will starve.
Yes. Now.
I am an artist. • I take initiative • I do the work, not the job. • Without critics, there is no art. • I am a Linchpin. I am not easily replaced. • If it’s never been done before, even better. • The work is personal, too important to phone in. • The lizard brain is powerless in the face of art. • I make it happen. Every day. • Every interaction is an opportunity to make a connection. • The past is gone. It has no power. The future depends on choices I make now. • I own the means of production—the system isn’t as important as my contribution to it. • I see the essential truth unclouded by worldview, and that truth drives my decisions. • I lean into the work, not away from it. Trivial work doesn’t require leaning. • Busywork is too easy. Rule-breaking works better and is worth the effort. • Energy is contagious. The more I put in, the more the world gives back. • It doesn’t matter if I’m always right. It matters that I’m always moving. • I raise the bar. I know yesterday’s innovation is today’s standard. • I will not be brainwashed into believing in the status quo. • Artists don’t care about credit. We care about change. • There is no resistance if I don’t allow it to defeat me. • I embrace a lack of structure to find a new path. • I am surprising. (And often surprised). • I donate energy and risk to the cause. • I turn charisma into leadership. • The work matters. • Go. Make something happen.
Hi, my name is Simeon Pashley and I'd like to introduce you to my blog. I've been professionally developing software since 1986. After an extensive career in Game Development, I switched to Web Development in 2010.