archives
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By Month:
By Post: (Last 100 articles)
- Ring Alpha – Uno & Military Sim
- Where have I been?
- Where The Money Goes
- What’s going on with Sony, Android and Google?
- Episodic Game Content Done Right
- My Favourite iOS Music Apps
- The Definitive Guide To Pitching Your Video Game
- Flow – Make Better Games
- 20 years of a Video Game Developer’s Career – Part 4
- A warm fuzzy feeling
- Epic Citadel – lean, mean development
- Avoiding Redundancy 2
- When The Production Manager visits
- Why Does Redundancy Always Happen In Game Development?
- Is a game development career compatible with family life?
- 20 years of a Video Game Developer’s Career – Part 3
- 20 years of a Video Game Developer’s Career – Part 2
- 20 years of a Video Game Developer’s Career – Part 1
- Can I Help You?
- Interview with a Veteran Video Game Developer #1
- Fellow Game Bloggers
- How To Make Documents Work For Your Team
- How I use Twitter
- Everything you need to know about Video Game Production
- Develop 2010 is over, next up Gamescom
- Are you good enough to make 3D games?
- All games should be free!
- What can we learn from location based games?
- Games As A Service: Do You Really Know What It Means?
- Blog – Game Development Social Media Partnership
- Guest Post – Three Ways to Zap Stress During Crunch
- Maximise your Developer Evolution
- Linchpin Manifesto
- Spotlight – 5 Indie Games Developers
- Comment – Full Analysis of iPhone Economics – it is bad news. And then it gets worse
- What’s your point of difference?
- Generalist or Specialist game developer?
- What Really Defines A Social Game?
- How To Get The Most From Social Game Reviews
- Why has multiformat games development become so problematic?
- Quick Poll – Which Game Is In Dire Need of a Sequel?
- How To Achieve Some Focus
- Outsourcing Artwork for Better Game Development
- Weekend Reading – 12/Jun/2010
- Opinion – Video Game Developer Graduate Training is Poor
- Getting the most out of E3 Expo 2010
- How To Improve Your Video Game Pitch – Part 2
- How To Improve Your Video Game Pitch
- The Polarising Size of Video Game Developers
- Leveraging Social Media To Maximise Your Game Sales
- Why you should use Minimum Viable Product game production
- Book Review – Linchpin, Seth Godin
- Quote – Cherryh’s Law: No rule should be followed over a cliff.
- Why fixed 9-5 working time is bad for video game
- Victorian Video Game Production
- How To Improve Your Video Game Developer CV
- Thought – Who are you talking to?
- Quote – Any fool can make things complex, it takes a genius to make things simple.
- Marketing your video game is everyone’s job
- 5 Top Tips from a Freelance Game Programmer
- Thought – What does Quality mean?
- Quote – The gift is to the giver, and comes back to him… – Walt Whitman
- Myth of the Silver Bullet Game Production Process
- How do you think?
- Opinion – Small businesses STOP USING AUTOMATED REPLIES!
- Thought – How do you prefer to communicate?
- Thought – You Need Slack To Succeed
- Thought – Who will make the 1st carbon neutral game?
- Book – Agile Game Development with SCRUM
- Do you connect with your video game audience?
- 15 seconds of fame
- 10,000 hours to success as a game developer
- Weakest Link – Be A Better Game Developer
- 5 of my favourite Game Development Twitter Feeds list
- Avoiding Game Development Contract Pitfalls – Royalties
- 7 of my favourite Games Industry RSS Feeds
- Finishing Your Video Game Production is Hard
- How to subscribe for updates
- Recommended Read – Small is the New Big – Seth Godin
- Are you and your game unique?
- Do you start your game production out right?
