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I very recently wrote a post entitled ‘Why Does Redundancy Always Happen In Game Development?‘ that kinda hit the spot with a few people and I think it needs more context so I thought it worthwhile giving a separate update.

It’s a tough topic to discuss and it always has negative connotations but it’s a fact of life and ignoring it and not being prepared is a bad thing.

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When The Production Manager visits

This is what it feels like when the production manager visits to see how you’re game is doing… a13f8eb21f9441fbbb28132163135ec8

Thumbnail image for Why Does Redundancy Always Happen In Game Development?

Why Does Redundancy Always Happen In Game Development?

It’s worth understanding why redundancies are a natural consequence for an independent studio when they finish a project. Firstly, it’s important to understand that the end of the project is always the point when the team is the largest, QA come onboard, people are generally added to get the project delivered to a high enough [...]

Thumbnail image for Is a game development career compatible with family life?

Is a game development career compatible with family life?

I’ve been following the thread over on Luke’s blog entitled ‘Goodbye, Realtime Worlds’ and I’ve commented in there when the discussion turned to the collateral effects that being made redundant has in an industry that’s so sparsely spread around the globe. The discussion isn’t about overtime in the short-term, it’s more about long-term careers in games [...]

Thumbnail image for 20 years of a Video Game Developer’s Career – Part 3

20 years of a Video Game Developer’s Career – Part 3

I’d like to share with you my game development career experience as part of a series of posts, the 1st part talked about my early career and I followed up with a second post that was more about how those games were made. Let’s get back on track with the series and rejoin the fun [...]

Thumbnail image for 20 years of a Video Game Developer’s Career – Part 2

20 years of a Video Game Developer’s Career – Part 2

I follow on from Part 1 of this series with some more information on how I got where I am today in the video game development community. Most of the old stuff is irrelevant but I hope it shares the need to actively plan your career to avoid some development cul-de-sacs. Let’s continue…

Thumbnail image for 20 years of a Video Game Developer’s Career – Part 1

20 years of a Video Game Developer’s Career – Part 1

Since a young age I’ve always had an interest in making computer games and I’ve been very fortunate to have supportive parents who worked hard to get what I now understand to be very expensive bits of hardware over the years. I thought I’d share some background of how I ended up where I have [...]

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Can I Help You?

I am frequently contacted by video game developers asking me for help in a couple of areas, some just want some feedback, some are asking me for financial investment to make their game a reality. Maybe your one of these people, or maybe you’d like some critique of your work? I’m currently looking for 1 [...]

Thumbnail image for Interview with a Veteran Video Game Developer #1

Interview with a Veteran Video Game Developer #1

I recently circulated a few questions to some veteran video game developers I know about their experience and their insight into video game development. The 1st response I received is from Stuart Harrison who has been programming games since 1995. Stuart is currently a Lead Programmer at Sony Computer Entertainment and continues to be a [...]

Fellow Game Bloggers

I’ve collected a list of all of the video game bloggers I’ve found so far. These cover a broad range of topics include developers, producers, artists, designers, business and I’d wholly recommend adding them all to your favourite RSS reader.